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Under Choices
Control the World with Doomscrolling
During my third year in the Bachelor of Game Design program at Sheridan College, I and a team of individuals were tasked with making a game that explores a certain theme. We were given doomscrolling, and I was tasked with taking a pitched narrative even further.
Beat Map
A beat map that's meant to show the amount of tension or excitement in the narrative as the player progresses through the game. This applies to any of the routes the player can take toward one of the five endings. This can also be viewed in the NDD at the bottom of this page.

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