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UnderChoices1.JPG

Under Choices

Control the World with Doomscrolling

During my third year in the Bachelor of Game Design program at Sheridan College, I and a team of individuals were tasked with making a game that explores a certain theme. We were given doomscrolling, and I was tasked with taking a pitched narrative even further.

Beat Map

A beat map that's meant to show the amount of tension or excitement in the narrative as the player progresses through the game. This applies to any of the routes the player can take toward one of the five endings. This can also be viewed in the NDD at the bottom of this page.

Narrative Beat Map_edited.jpg
Under Choices Cover_edited.jpg

Narrative Design Document

I worked on all of the game writing and dialogue, creating the bulk of the games narrative design document (NDD) which was then edited and compiled by Matthew Tunney.

©2026 by Joshua Pritchett.

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